Pete Rose Baseball -------------------------------------------------------------------------------- PETE ROSE BASEBALL For The ATARI 7800 RULE BOOK MY BASEBALL STATS My Baseball Stats by Alex DeMeo Designer of Pete Rose Baseball & die hard sports fan For over 10 years I've coached and played local league ball - spending most of that time pitching and power hitting. And I loved every inning of it. I tried to capture those action-packed feelings in your Pete Rose Baseball video game. In fact, I've designed a game so fun and so real - that you'll want to put on a pair of cleats and hit a few out. So even if you can't physically be at the ball park, you can still feel all the excitement of competitive pro baseball - without ever leaving your room! I've spent years designing sports games. I trained long and hard for this moment. And now thats its here - let's not waste another minute. Play Ball! This game is dedicated to the memory of my dear Brother David. 2 THE LINE UP Instructions.................4 Play Ball....................5 The Series...................5 Pitching.....................5 Batting......................5 Running......................6 Infield Fly Rule.............6 Fielding.....................6 Tips From The Pro's..........7 (picture of baseball) 3 INSTRUCTIONS To Begin: 1.) With power off, insert your Pete Rose Baseball cartridge into your Atari 7800 game system according to the manufacturer's instructions. 2.) Plug joystick into left controller for controlling the home team. If 2 players, plug addional joystick into right contoller for controlling the visiting team. 3.) Turn power on. 4.) Press RESET to begin a one player game. (At any point during the game, simply press RESET to start again) PLAY BALL! Pressing SELECT will bring you to the Pitching/Batting screen to start a new game. Then, you'll have the choice of either playing the computer (1 player) or an opponent (2 player), which is diplayed at the top of the screen. Repeatedly pressing SELECT will switch between these two modes. To "Play Ball," press RESET and the game will begin. THE SERIES... It's the last game of the World Series. You're in the 9th innings. Bases loaded. One out. And your up to bat. What do you do? Swing away? Wait for a walk? Go for the fences? It's all up to you, just like in real pro ball. Sure, we'll give you the options. And some tips. Like in pitching. Batting. And Fielding. But, it's you call . There are 6 full-color, live action screens - just like the ones you see on TV! The pitching/battting screen, left infield, right infield, leftfield, centerfield and rightfield. So, start warming up. Step up to the plate. And take your best swing at winning the series! 4 PITCHING, BATTING _Excitement on the mound!_ PITCHING: First, decide whether you want the pitch inside or out. Move the joystick left or right to position your pitcher on the pitching rubber. Next, use the joystick to control the velocity of the pitch. Up for fast. Down for slow. Once you've positioned your pitcher and selected a pitch speed, press the button to start the wind up and move the joystick up for a fast ball. Down for a sinker. Left, a screwball. Right, a curveball. Or center for the change-up. When the pitcher releases the ball, the joystick position will determine what pitch is thrown. U U Fastball /|\ D Sinker _______ L Screwball | O _ | R Curveball L<- | / \ | ->R C Change-up | \_/ | |_______| \|/ D _Putting the ball in play_ BATTING: To get the ball rolling - or flying, you first have to connect. Use the joystick to move your player around in the batter's box. You can move the batter up or down to swing high, down the middle, or low. You can also move left or right - for hitting inside and outside pitches. As you see the pitch coming, you can make split second ajustments - to best handle the pitch thrown. As the ball approaches the plate, press the button to swing. 5 RUNNING, FIELDING _First, 2nd, 3rd and home!_ RUNNING: After you hit the ball, you control the runners. All of the forced runners will advance automatically - if the ball is hit on the ground or bounces before its caught. Runners who aren't forced, will rely on your coaching. There are 4 joystick controls for running: Joystick Left, Button Released........Advance all runners Joystick Right, Button Released.......Hold all runners Joystick Left, Button Pressed.........Advance lead runner Joystick Right, Button Pressed........Hold lead runner INFIELD FLY RULE: If a fly ball is hit to the infield, and there are less than 2 outs, and first base is occupied - the runners will not advance and the batter will be called out. _How to make the plays - and get the outs_ FIELDING: After the ball is hit, you'll see either the left or right infield screen - depending on the flight of the ball. While the infield screens are diplayed, with the button pressed, you can select a fielder based on the following joystick positions: For Left Infield: For Right Infield: Up.....2nd Base Up.....2nd Base Down...Catcher Down...Catcher Right..Pitcher Right..1st Base Left...3rd Base Left...Pitcher If its smacked into the outfield, the left, right or centerfield screen will be displayed. Once you've guided your fielder to retrieve the ball, with the button pressed, use the following joystick controls to throw: Up......to 2nd base Left......to Third Base Down....to Homeplate Right.....to 1st Base 6 MORE FIELDING AND TIPS The flashing arrows in the baseball diamond at the top of the screen will remind you of joystick postioning for making throws. Since the infield is never displayed all at once, the small baseball diamond will inform you of the current positions of the runners. * A base note - your infield players can only move up and down within the following boundaries. Short or 2nd baseman 3rd or 1st baseman Pitcher Catcher (picture of right infield) _______________________________________________________________________ | | | TIPS FROM THE PRO'S | | | | - To judge a fly ball, chase the ball's shadow - NOT THE BALL | | ITSELF! It'll always land to your advantage - trust me! | | | | - Remember to watch the flashing arrows in the small baseball | | diamond at the top of your screen, when trying to decide which | | base you want to throw the ball to. | | | | - Of course, official baseball rules apply... 3 strikes, you're | | out, 4 balls, take your base. 3 outs, the innings over. And so | | on. | | | | ...I hope these tips will give you a better grip on the game - | | and a great shot at winning the championship. | | | | Now that we've covered all the bases - get your pro ball career | | off to a flying start. Select an opponent. Press reset. And | | play ball! | |_______________________________________________________________________| 7 _ABSOLUTE ENTERTAINMENT, INC.'S LIMITED 90-DAY WARRANTY_ Absolute Entertainment, Inc. warrants to the original retail purchaser of this video game or home computer program product ("Program") that the media on which the Program is embodied will be free from defects in material and workmanship for 90 days from the day of purchase. If your disk or game cartridge becomes defective during that period, Absolute Entertainment, Inc. will replace it. To replace a defective disk or cartridge during the warranty period, mail the entire disk or game cartridge, proof of your purchase with the purchase date circled, a brief statement describing the defect, and a large, self- addressed, stamped envelope to: Warranty Officer Absolute Entertainment, Inc. P.O. Box 116 Glen Rock, New Jersey 07452. If your cartridge or disk fails after the end of the 90 day warranty period, you may return it to Absolute Entertainment, Inc. at the address above along with a check or money order for $12.50, a brief statement describing the defect, and a large, self-addressed, stamped envelope. We recommend that defective disks and/or cartridges be packaged carefully and sent certified mail, return receipt requested. Absolute Entertainment, Inc. will not be responsible for replacing defective disks or cartridges until they have been received by us at the above address. This warranty is limited to the disk or cartridge originally supplied by Absolute Entertainment, Inc. and is not applicable to the Program embodied on the disk or catridge. This warranty will not be honored if the defect has arisen through abuse, mistreatment, improper care of the disk or cartridge, neglect, or normal wear and tear. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESSED OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY OF FITNESS FOR A PARTICULAR PURPOSE, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE WILL BE BINDING ON OR OBLIGATE ABSOLUTE ENTERTAINMENT, INC. IN NO EVENT WILL ABSOLUTE ENTERTAINMENT, INC. BE LIABLE FOR SPECIAL,INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS PRODUCT, INCLUDING DAMAGE TO PROPERTY, AND TO THE EXTENT PERMITTED UNDER THE LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF ABSOLUTE ENTERTAINMENT, INC. HAS BEEN PREVIOUSLY ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. THE PROGRAM IS SOLD "AS-IS" AND NO WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING WARRANTIES FOR MERCHANTABILITY OR FITNESS OF PURPOSE, WILL BE APPLICABLE. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. /\ / \ _____/____\_____ | / \ | | /________\ | | ABSOLUTE | | ENTERTAINMENT | |________________| Distributed by: MEDIAGENIC Manufactured by: Abolute Entertainment. Inc., P.O. 116, Glen Rock NJ 07452 Pete Rose Baseball is a trademark and Absolute Entertainment is a registered trademark of Absolute Entertainment, Inc. Atari is a registered trademark and 7800 is a trademark of Atari Corp. Audio Visual concept, label and program (c) 1989 Absolute Entertainment, Inc. AV-045-03 -------------------------------------------------------------------------------- This document typed and edited by Mitchell Orman